Design Point - VR Locomotion
As our game takes place within a house we needed to develop a locomotion (movement) system that allowed the player to move around the house freely, in order to complete the various tasks within the game. One of our main challenges was developing a movement system that achieved two main objectives: The player must be able to move intuitively through the environment The movement must not make the player feel motion sick, which is a common problem that can occur with VR Motion. Teleporting Our initial idea was to implement a teleportation based movement system that moved the player from one point to another, this locomotion method has been used in many VR games such as Budget Cuts, The Lab and most recently Half Life: Alyx. VR Teleportation - from Budget Cuts This system bypasses most peoples feeling of motion sickness because they are not moving through the world. However, we felt that this system would not work well with our game because the player mig...