Design Point - Sound Recording

As sound, and it's interaction with the game world, is a large part of the game we made the decision that we wanted to record our own sounds rather than relying on an internet sound library.

This allowed us to create bespoke sounds that worked with the nature of our game. To enable this we enlisted the help of our friend from Flim Production, who was able to hire out professional sound equipment and had the knowledge to operate it.

Preparing the Sound Recording Eqiupment
Preparing the Sound Recording Equipment


Prior to our recording session, we created a list of sounds that we required:

  • Alarm clock: Ringing, turn off, throw/smash on the ground.
  • Drawers opening: / closing
  • Cupboard Door Open / Close
  • Wardrobe: opening/closing
  • Light switch: on / off
  • Door: opening/closing, locking / unlocking
  • Walking sounds: wood walk
  • Objects: Hitting Surfaces, breaking porcelain
  • Tap on/of
  • Shower On/Off/Shower Running Sound
  • Clothes Rustling
  • Fridge Open/Close/Running (Humming Sound)
  • Toaster Push Down/Pop Up
  • Kettle On/Off/Running
  • Stove On/Off/Gas Running
  • Oven Running
  • Stirring Tea
  • Spoon Hitting Surface/Tea Mug
  • Shower Door Open/Close
  • Items Brushing across Kitchen Surface

After recording these sounds we needed to remove background sounds and normalise them so that they were able to be used within the game.
Recording sounds for the toaster and making a cup of tea

Recording Sounds for the locking and unlocking of doors
Recording kitchen sounds


Josh recording sounds for the shower

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